[DUG] OpenGL drivers and GLScene

Matt Comb matt at ferndigital.com
Mon Jun 13 11:01:20 NZST 2005


I remember that DelphiX had a similar problem some years back. It was due to 
an internal routine that basically checked the version of a main dll and ran 
it through a case statement. If dll version = whatever then version = 
thisversion.

The drawback being that all versions had to be calculated in the units and 
when a new version was released, the units said they no longer worked, even 
though they probably did if directx was backwardly compatible.

I haven't worked with GLScene for a year, but its possible it does a similar 
thing.

I would do a search on the units for the error message (e.g. v1.1) and see 
if you can trace it back. If you find it, you may need to fudge the unit 
temporarily and report the error back to Eric or Mike

Matt.

----- Original Message ----- 
From: "Phil Middlemiss" <phil at tumonz.co.nz>
To: "NZ Borland Developers Group - Delphi List" <delphi at ns3.123.co.nz>
Sent: Monday, June 13, 2005 10:47 AM
Subject: [DUG] OpenGL drivers and GLScene


> We use the Delphi GLScene components to provide OpenGL graphics in our 
> product and just recently we have had a few people complain that they are 
> getting an error message saying that they need OpenGL v1.1 to run that 
> functionality, even though they have a higher version of the OpenGL 
> drivers installed.
>
> Does anyone know what's up with this? I'm going to post a question on the 
> GLScene forums also, but since most of the contributors are probably still 
> having their "Sunday" currently, I thought I would check here first.
>
> Cheers,
> Phil.
> _______________________________________________
> Delphi mailing list
> Delphi at ns3.123.co.nz
> http://ns3.123.co.nz/mailman/listinfo/delphi
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> 



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