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<DIV dir=ltr align=left><SPAN class=238262319-23022006><FONT face=Arial
color=#0000ff size=2>I currently use RenderText as well, but I am not too happy
with the results. Its usually a bit too blurry, or too sharp. Never quite
right.</FONT></SPAN></DIV>
<DIV dir=ltr align=left><SPAN class=238262319-23022006><FONT face=Arial
color=#0000ff size=2></FONT></SPAN> </DIV>
<DIV dir=ltr align=left><SPAN class=238262319-23022006><FONT face=Arial
color=#0000ff size=2>A recent post on the graphics 32 newsgroup
news.graphics32.org suggested using GDI+ to render to a TBitmap32 for text,
thick lines etc.</FONT></SPAN></DIV>
<DIV dir=ltr align=left><SPAN class=238262319-23022006><FONT face=Arial
color=#0000ff size=2></FONT></SPAN> </DIV>
<DIV dir=ltr align=left><SPAN class=238262319-23022006><FONT face=Arial
color=#0000ff size=2>Look for the "Slow ellipses, even TCanvas drawing
quicker!".</FONT></SPAN></DIV>
<DIV dir=ltr align=left><SPAN class=238262319-23022006><FONT face=Arial
color=#0000ff size=2></FONT></SPAN> </DIV>
<DIV dir=ltr align=left><SPAN class=238262319-23022006><FONT face=Arial
color=#0000ff size=2>You can also use normal canvas drawing with
TBitmap32.Canvas, but you won't get antialiasing, or alpha
channels.</FONT></SPAN></DIV>
<DIV dir=ltr align=left><SPAN class=238262319-23022006><FONT face=Arial
color=#0000ff size=2></FONT></SPAN> </DIV>
<DIV dir=ltr align=left><SPAN class=238262319-23022006><FONT face=Arial
color=#0000ff size=2>Stacey</FONT></SPAN></DIV><BR>
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<FONT face=Tahoma size=2><B>From:</B> delphi-bounces@ns3.123.co.nz
[mailto:delphi-bounces@ns3.123.co.nz] <B>On Behalf Of </B>Rob van der
Linde<BR><B>Sent:</B> Friday, 24 February 2006 0:37 a.m.<BR><B>To:</B>
grant@sitedoc.com.au; NZ Borland Developers Group - Delphi
List<BR><B>Subject:</B> Re: [DUG] Using TextOut with Graphics 32
package<BR></FONT><BR></DIV>
<DIV></DIV>I use D7 and the latest version of Graphics32. I have had problems
with TextOut on a TBitmap32 in the past too, where it would always draw a black
box as the background underneath the text. I tried playing around setting the
brush fill style and a few other things (this was a while back), but without
luck.<BR><BR>However, the RenderText method worked for me. RenderText renders
nicer, but it is a little slower because it can use antialiasing. But you can
set the level of antialiasing used, so it shouldn't really be a
problem.<BR><BR>RenderText is declared in the help file
as:<BR><BR><B>procedure</B> RenderText( X, Y:
<STRONG>Integer</STRONG>; <B>const</B> Text:
<STRONG>String</STRONG>; AALevel: <STRONG>Integer</STRONG>; Color: <A
href="../../../../GR32/Types/Color%20Types.htm#TColor32"><STRONG>TColor32</STRONG></A>);
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