[DUG] graphics stops updating
Ross Levis
ross at stationplaylist.com
Sun Jun 19 16:53:56 NZST 2005
Oh, and the people at aslnz.co.nz need to fix your Mail Marshall. Why
on earth did it think my message below was spam!!
----- Original Message -----
From: "Ross Levis" <ross at stationplaylist.com>
To: "NZ Borland Developers Group - Delphi List" <delphi at ns3.123.co.nz>
Sent: Sunday, June 19, 2005 4:31 PM
Subject: Re: [DUG] graphics stops updating
Hi Ben
I added the Assert. I also had to turn on Asserts in the Compiler
options. Execution stopped at the Assert. Does this mean a bug in the
audio component I'm using?
I'm using this excellent free audio component suite for Delphi, Kylix
and Lazarus.
http://www.compiler4.net/acs/index.html
Thanks,
Ross.
----- Original Message -----
From: "Ben Taylor" <to_ben at yahoo.com>
To: "NZ Borland Developers Group - Delphi List" <delphi at ns3.123.co.nz>
Sent: Sunday, June 19, 2005 4:10 PM
Subject: Re: [DUG] graphics stops updating
add this to the procedure that updates the components. if it fails, then
you have a
threading issue.
uses windows;
..
Assert(GetCurrentThreadId=MainThreadID);
otherwise, you'll probably need to show some code..
--- Ross Levis <ross at stationplaylist.com> wrote:
> The figures are coming from a thread and updating on an event, but
> this is not the
> problem. I currently have 7 different controls on the screen showing
> the data
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